This app is only available on the App Store for iOS devices.
Description
Introducing SlenderMan's Forest
The most TERRIFYING Slender Man experience on the App Store!
Collect all the pages to escape from the Slender Man! Can you do it before the Slender Man gets you?
We'd like to thank our fans for the continuous support. We hope new players will love this as much as them.
Check out our awesome game!
Our fans say that our Original Map is THE CLOSEST YOU CAN GET TO THE COMPUTER VERSION!! Check out our NEW daylight Village Map!
Features:
CURRENCY SYSTEM: Buy upgrades and power-ups to beat Slender Man!
ENERGY SYSTEM: Your energy is used up when you look at Slender Man!
FACECAM RECORDING: Record your face for some awesome commentary!
NEW MAP: The Warehouse is an indoor map, with Slender Man at every corner!
ACHIEVEMENTS & LEADERBOARDS: Try to be the top player and show off to your friends!
RECORD AND SHARE YOUR GAMEPLAY! Show off to your friends how good you are!
Watch other players' gameplay and learn their secret strategies!
Day and Night mode Maps!
Different types of terrain!
Very responsive controls with layout options!
Flashlight control; Switch between Short, Long distances and Off!
Maps with different difficulties for those who think they can beat the Slender Man!
Here are some players' quotes:
'really builds u up and gets u to jump. so frickin awesome :)'
'This best slender man game on smart phone'
'Best game I ever spent money on I love it'
'This game is fun and scary! Worth every penny! I do recommend it! '
'It's an awesome game with the new update'
'Wow. The new update blew me away!! Keep doing what ur doing cause its great'
'This is one of the closest I've seen to the PC Slender 8 Pages game. Good graphics and very creepy sounds. If your looking for a good scare and your a Slender fan, this is one worth getting. Looking forward to further updates.'
'Scary Good Fun!'
'There is a 6th page I found all 6.this is a great game and I think it's closest to the computer'
What’s New
Ratings and Reviews
Older versions were better. WAY too many adds!
I see my review from wayyy back is still on the poster for this game to sucker in players. While in some ways this is still one of the closest to the original 8 pages game, in terms of graphics and such, the game desperately needs to return to its roots with earlier versions. The sheer number of ads that bombard the player takes away from the excitement, and its annoying how often they pop up on both the menu and everytime the player dies it asks if youd like to see an ad to continue. The life bar at the top is another thing that needs to go. Part of the fear factor in playing this is in not knowing when or if slenderman would get you. The depletion of the bar is a giveaway that your about to die and coupled with the fact that slenderman makes you look at him, its also cheap. Keep the face cam and everyplay record and share features however. Its cool to be able to let others see your replays. The new levels are good add ons as well. While i can take or leave the slender coin feature, some of the features you can get with them (night vision additional levels and a page finder) are cool. Keep these but do away with continues. In short, Return this game to being more like past versions from 4 or so years ago and perhaps keep the share features. Its annoying as hell to play as is.
Minecraft Slender The Arrival Map Download
Slenderman on the IPAD??
So.. what makes good horror games? The answer is kind of complicated, and since this is really a simple game I will shorten the list. First off: atmosphere! The dark forest and sounds really set off a good place to die. Humans are social beings, and being alone is one of our major weaknesses, and Slender takes advantage of that. While this game is really difficult it is possible. The more pages you collect, the more aggresive Slender gets, following right behind your every step. Tension is also a big factor: you see the page, and get a rush of elation. But you see a gaunt face peeking out of the trees. Just the fact that you have to get the pages, but Slender might already be their makes it kinda creepy.
While the game to play is not very scary (the enclosed ones like warehouse are creepier because sometimes you have to turn around and Slender might be there) sometimes it really gets your heart pounding. For me, the scariest part is whenever you are home in the dark, you remember this game, and don't want to move.
However, it is much like Slender on the PC. The controls can be a little iffy at times, but it adds to the 'oh god' element of horror.
ENJOY!
Too many ads
I mean, it's a decent game and all but it's all commercial. Energy runs out (just from walking, not even seeing slenderman so it's inevitable) unless you _buy_ more, you can only get so far until you get caught (even if you weren't even looking at slenderman) and can only continue if you watch an ad, which isn't that bad but the worst is immediately when you open the app, it floods with ads that you accidentally tap as a result of them appearing right before you're about to press the level! And then after you go out of the AppStore that it took you too another add pops up because apparently they can't have a game unless it's flooded with ways to make extra money. Deleted and forgotten. Sorry not sorry.
Information
Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
The two-dimensional and isometric hardware products drawings are available in PDF (Adobe® Acrobat®), DXF (AutoCAD®), VSS (Visio® Stencil) formats, and. Corning says the updated third edition of the downloadable drawings incorporates several. Pretium brand connector housings and Fiber Zone Box for structured cabling products, as well. Are now available in PDF, as well as in AutoCAD-compatible DFX and Visio formats. Trends in fiber-optic cabling termination styles. Find Visio stencils for CommScope products. After downloading the stencils, please review the included instructions to get the most out of your Visio. Corning fiber patch panel visio.
- Pack of SlenderCoins$0.99
- Big Pack of SlenderCoins$4.99
- Chest of SlenderCoins$19.99
Supports
Game Center
Challenge friends and check leaderboards and achievements.
Family Sharing
With Family Sharing set up, up to six family members can use this app.
Slender: The Arrival | |
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Developer(s) | |
Publisher(s) |
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Producer(s) | Eric Knudsen Louis Sallerson Sarah Snow |
Engine | Unity |
Platform(s) | |
Release | Microsoft Windows, OS XPlayStation 3
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Genre(s) | Survival horror |
Mode(s) | Single-player |
Slender: The Arrival is a survival horrorvideo game developed by Blue Isle Studios as a fully realized, commercial version to Parsec Productions' Slender: The Eight Pages, with Chapter 6 being a remake of the aforementioned game. It was released on Microsoft Windows and OS X on March 26, 2013. Thereafter, the game was released on Xbox 360 and PlayStation 3 on September 23, 2014 and September 24, 2014 respectively. PlayStation 4 on March 24, 2015 in North America and March 25, 2015 in Europe and Xbox One on March 25, 2015 worldwide, before shipping onto Wii U in October 2015. Like its predecessor, the game is based on the Something Awful forums' creation, the Slender Man.
Gameplay[edit]
![Slender Slender](https://static.planetminecraft.com/files/resource_media/screenshot/1326/2013-04-02_220524_5780752_lrg.jpg)
The majority of the game takes place in abandoned areas (house, defunct mine, etc.), each with different objectives. Slender: The Arrival uses similar mechanics to its predecessor, The Eight Pages. The character is armed only with a flashlight. This limited defense forces a sense of helplessness, as the best way to survive in the game is to run whenever in danger. The Slender Man's behavior changes slightly between levels. In the first level, the Slender Man can be seen outside the window, and after going through the gate outside he can be seen on the top of hills well away from the player. In level two, he most often teleports off-screen or just out of the character's line of sight, but is capable of appearing directly in front of the player. It is observed that his motion centers around following the player, but consists largely of jumping from place to place, the inconvenience of which is increased as each of the eight pages are collected. His behavior is much the same as this in level four, except more active. In level three, he pursues much less aggressively, though is capable of teleporting directly in front of the player. In this level, the main antagonist is a girl who chases the player (most often following her path directly, but has been seen teleporting. It is unknown whether this is a glitch or an in-game mechanic). The only way of subduing her is by focusing the flashlight (on its second setting) on her. While looking at the Slender Man, the camera succumbs to electronic distortions such as static, blurring, color spots, audio distortion, etc., which obstructs the player's vision unless facing away, and far enough from it. The player cannot pause while this occurs, to prevent them taking a break due to being frightened. When caught, the game over screen is also different; while in Slender: The Eight Pages, the player saw a white static background with Slender Man's faceless head, the one for Slender: The Arrival is black, with an overhead-lit and color-distorted hue and less static.[1]There are also new choices in difficulty (which must first be unlocked by completing the game once) being easy, normal, and hardcore. The differences being that hardcore allows the flashlight to run out, enemies are more aggressive and the player's stamina runs out quickly. Easy has infinite flashlight, a great deal of stamina, and the enemies are not very aggressive
Plot[edit]
Slender: The Arrival follows the story of two childhood friends, Lauren and Kate, after the events in Slender: The Eight Pages. Kate (believed to be the young girl in the Eight Pages) is selling her childhood home outside of Oakside Park.
Lauren, in response to several unsettling letters Kate had sent her, comes to visit her childhood friend, bringing along a video camera. Her driveway blocked by a fallen tree, Lauren leaves her car by the road and continues on foot to the familiar house. Along the way, she passes another car (who owns the car is unknown). With the sun setting behind her, Lauren discovers Kate's home, doors ajar; furniture and belongings disheveled. After carefully searching the house for the key to Kate's room as well as finding a flashlight, Lauren lets herself in. Scrawlings of an ominous figure and haunting messages adorn her walls. A woman's scream coming from a shattered window causes her to panic. Desperately searching for her friend, Lauren heads towards the sound, into the wooded park behind the house. She activates three generators to light up the path and finds a burnt farmhouse. Inside is Charlie Matheson Jr., a boy who had disappeared years ago and is now deformed. He disappears when Lauren approaches him.
Lauren aimlessly searches the wooded area for any clues as to the whereabouts of her friend, only finding more of the scribbled drawings. As she ventures deeper into the park searching for the eight drawings, scopaesthesia causes her to encounter a tall, faceless figure named Slender Man. After all pages are collected, Lauren runs from Slender Man, slipping down an embankment, hitting her head and causing her to pass out.
She regains consciousness several hours later (which is now morning), disoriented; still searching for Kate, Lauren stumbles upon an old abandoned coal mine. Various scraps of old paperwork reveal the mine to have been abandoned in a hurry, crediting seemingly random and unexplained attacks upon the crew to the closure of the mine. An escape route was outlined, but due to inactivity, remains inoperable. With nowhere to go, Lauren attempts to reactivate the emergency lift by activating the six generators that power it. Her progress hindered by the attack of a young figure known as the Chaser, also known as No Nose Nancy, who seems to be afraid of the light of Lauren's flashlight, dressed in a blood covered white hooded sweatshirt and white mask. The Chaser's long black hair being the only discernible feature left uncloaked. Slender Man later attempts to attack Lauren in the mine.
Lauren does manage to escape both the Chaser and Slender Man and use the lift to get out of the mine. She continues moving forward, reaching a small storage outpost for the now abandoned mining facility. Within she discovers a small television playing a video along with two other tapes. Intrigue getting the better of her, Lauren watches the tape. On screen, she finds herself watching Kate hurriedly scribbling upon papers. Kate stops, grabs her camera and after discovering that Slender Man is trying to get in, starts to close every door and window in the house but Slender Man manages to get inside. Kate then runs back to her room where Slender Man suddenly appears inside. Kate appears to jump out of the bedroom window before the tape abruptly ends. The second tape shows Carl Ross (CR for short), a friend of Kate's, investigating a farm where he repairs a pulley system, find gas canisters to power a generator, and looks for a key needed to unlock a gate to a chapel. Charlie pursues him at every turn and eventually chases him away. The third tape shows Charlie playing on the beach and after collecting a trail of toy trains that lead him into the woods, he is caught by Slender Man.
Obeying a message etched upon the wall across from the television, Lauren continues up the mountainside towards a radio tower. Behind every turn, Slender Man attempts to capture Lauren with increasing ferocity while she avoids fire and falling trees within a burning forest.
Lauren narrowly escapes her attacker in the hallways of the radio tower building and looks for a key needed to unlock a door. Her flashlights batteries die as she travels through the door only to find she has reached a dead end, containing a burnt body (who is possibly CR), a fire and a camera with the recording of two panicked people. Shortly after listening, the corridor goes dark and Charlie runs towards Lauren accompanied by seeing flashing images of Charlie before blacking out.
![Slender the arrival walkthrough Slender the arrival walkthrough](https://www.gophersvids.com/wp-content/uploads/2016/02/zoom-out-extended-750x464.png)
An additional level takes place after Kate fled into the woods where she collected the eight pages while being followed by Slender Man, after finding all the pages Slender Man catches her, claiming that he 'has plans for her'.
If the player has beaten the game once before, a Hardcore difficulty option will unlock, which is like the first game but more difficult. One difference is that Lauren must find gas canisters in order to power the generators in the mine. Before a game update, upon completion of the game again, Lauren will attempt to escape by jumping from a high area, in which her camera dies after she does so. After an update to the game was made, this ending is no longer possible to get. The game now ends with Lauren awake in the basement of the farmhouse from earlier with Charlie blocking the way out. After finding two documents, Charlie disappears. Lauren hears crying upstairs and finds Kate but when she approaches her, Kate suddenly turns into the Chaser (implying that they are both the same person) and attacks her. Lauren's camera turns back on temporarily to show someone's legs being dragged away. Who those legs belong to is unknown but it could either be Lauren dragging a seemly unconscious Kate away after surviving the attack or Lauren being dragged away by Kate, Charlie, or Slender Man after being killed.
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A secret level is also unlockable, which takes place at Kate's house in the daytime. Who the player is playing as is unknown but the goal of the level is to travel from room to room while avoiding Slender Man.
Characters[edit]
- Lauren – The game's protagonist and playable character. She comes to her friend Kate's house to help her sell it, only to find her missing. Against all odds, she proceeds to relentlessly search for Kate and any clues that might explain how she went missing.
- Kate/The Chaser – A close friend of Lauren, she is also playable in 'Escape' and 'Genesis'. Her mother has recently died and she has decided to sell the house, prompting Lauren's visit with the intention to assist, but disappears. Prior to the events of the game, she had visions of the 'Slender Man' which she shared with her friend CR. The night before the events of the game, she was attacked in her home but managed to escape, as revealed in 'Escape'. CR arranges for himself and her to be burned to death in order to stop the 'curse' of the Slenderman spreading but Kate runs away and is implied to then be driven to the point of violent madness, later attacking Lauren in the mines and the Matheson house at the end. It's unknown where she got the hood and mask that she wore when she was turned into a proxy.
- Carl Ross 'CR' – A friend of Kate, with whom he shared her visions of the Slender Man. He and Kate would play in the woods together as children, but when Kate's mom found out he stopped visiting. Despite asking Kate to keep his existence a secret from Lauren, he advised Kate to call her when her mom died. He is playable in 'Homestead' in which he investigates a farmland property owned by the Mathesons and finds clues suggesting that Slender Man had stalked them for generations. CR is found at the end of the game, his charred corpse next to a camcorder. A scrapbook item located next to Kate's wastebin implies that his real name is Carl Ross and that he may have (unreciprocated) romantic feelings towards Kate.
- Slender Man – The faceless main antagonist of the game who can only be seen through video cameras. Facing him causes the camera to glitch and distort, intensifying as the player gets closer. Coming too close will result in the player's death. In the game, it is also shown that his influence can eventually drive his victims so far into insanity that they become a monstrous, violent shadow of their former selves (called 'Proxies'), as with Kate and Charlie.
- Charlie Matheson Jr. – The missing child. Missing posters can be found right outside Kate's house on a tree and outside the entrance of the Koleman Mine. Version 1.5 of the game has Charlie appear in the prologue, 'Homestead' and epilogue as a decaying zombie-like corpse that chases Lauren, and it is implied that he was heavily affected by Slender Man's influence but is now helping Lauren to investigate him. In 'Memories' it was shown how he was lured into the woods by Slender Man before being captured. In 'Homestead', it's shown that the farmland property Charlie and his family would often visit shows signs of the Slender Man haunting the Mathesons for generations. CR theorises that Charlie inadvertently stumbled upon evidence of this, which may have prompted the Slender Man to come after him in particular.
Development[edit]
Slender: The Arrival was developed by Blue Isle Studios and Parsec Productions for Microsoft Windows and Apple Mac.[2][3] The developers were considering a release for the PlayStation Network for the PlayStation 3, and Xbox Live Arcade for the Xbox 360. Blue Isle Studios worked with indie game publisher Midnight City to help develop the game for other platforms.
Eight screenshots were released on the official Slender: The Arrival website, followed by four on the Blue Isle Studio website.[4] A trailer was released for the game on December 23, 2012.[5]
On December 1, 2012, Blue Isle Studios announced its partnership with the Marble Hornets team, a YouTube channel known for its horror videos which heavily featured Slender Man, and helped to shape the modern version of the Slender Man. Joseph DeLage, Tim Sutton and Troy Wagner helped write the script for the initial release of the game.[6]
On February 9, 2013, Slender: The Arrival was opened to the public for beta testing. If one pre-ordered the game, they were entitled to a free demo of the game. Pre-orders were $5 each, but once the game was released, it would be $10.[7]
Reception[edit]
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Slender: The Arrival received mixed to positive reviews, with critics praising its soundtrack, tense atmosphere and scares, but also criticizing its shorter than expected campaign length and repetitive gameplay. Aggregating review website Metacritic gave the Xbox 360 version 61/100 based on 5 reviews,[9] the Microsoft Windows version 65/100 based on 30 reviews,[8] the PlayStation 4 version 60/100 based on 8 reviews,[10] the Xbox One version 59/100 based on 6 reviews,[11] and the PlayStation 3 version 48/100 based on 4 reviews.[12]
In a positive review, The Escapist said 'you may have mixed feelings about its brevity and the repetitive mechanics, but it's certainly a well-built game that, above all, is scary to play' and gave the game a score of 4.5 stars out of 5.[20]VVGtv gave the game a score of 8.8/10, praising the game's graphics, sound, gameplay (with the exception of a few elements) and mystery element, while criticising the short story, adding that 'if you played The Eight Pages and are looking for the next scare to really get your adrenaline pumping and to get you to yell like you did when you first saw Slenderman right behind you, this game will not disappoint'.[21]GameSpot gave the game a score of 8.5/10, calling it 'one of the most terrifying games in recent memory'.[13]
In a negative review, VideoGamer said The Arrival is a 'frustrating game, not just because it can be occasionally unfair but because these guys clearly have no idea how to promote fear. Running around playing kiss chase with a trans-dimensional being doesn't really cut it.' and gave it a score of 4/10.[16]The Metro also criticized the lack of varied gameplay, stating, 'the first game had little real gameplay and this sequel does nothing to expand things, just repeat the experience often enough to rob it of its power.' and gave it a score of 6/10.[22]
References[edit]
- ^Onyett, Charles (September 21, 2012). 'New Slender Game in Development'. IGN. Retrieved September 22, 2012.
- ^'Slender: The Arrival Official Page status'. Facebook. September 24, 2012. Retrieved February 16, 2013.
- ^Slender: The Arrival, Official Slender: The Arrival website
- ^Alex (October 18, 2012). 'New Slender: The Arrival screenshots'. Blue Isle Studios. Retrieved February 16, 2013.
- ^Kyle Hilliard (December 23, 2012). 'Slender: The Arrival Teaser Trailer'. Game Informer. Retrieved February 16, 2013.
- ^Alex (December 1, 2012). 'Marble Hornets creators join development of The Arrival'. Blue Isle Studios. Retrieved February 16, 2013.
- ^Jeffrey Matulef (February 11, 2013). 'Pre-orders for Slender: The Arrival are half-off, come with instant beta access'. Eurogamer. Retrieved April 3, 2013.
- ^ ab'Slender: The Arrival for PC Reviews'. Metacritic. Retrieved March 26, 2013.
- ^ ab'Slender: The Arrival for Xbox 360 Reviews'. Metacritic. Retrieved September 24, 2014.
- ^ ab'Slender: The Arrival for PlayStation 4 Reviews'. Metacritic. Retrieved March 24, 2015.
- ^ ab'Slender: The Arrival for Xbox One Reviews'. Metacritic. Retrieved March 25, 2015.
- ^ ab'Slender: The Arrival for PlayStation 3 Reviews'. Metacritic. Retrieved September 23, 2014.
- ^ abStarkey, Daniel (April 10, 2013). 'Slender: The Arrival Review'. GameSpot. Retrieved April 11, 2013.
- ^'Slender: The Arrival - Review'. Retrieved June 25, 2013.
- ^Silva, Marty (April 3, 2013). 'Slender: The Arrival Review'. IGN. Retrieved April 3, 2013.
- ^ abHamilton, Andi (April 5, 2013). 'Slender: The Arrival Review'. VideoGamer.com. Retrieved April 5, 2013.
- ^Tamburro, Paul (April 1, 2013). 'Review: Slender: The Arrival'. CraveOnline. Retrieved April 1, 2013.
- ^'Downloadable reviews: Slender, BattleBlock Theater, No-One Has to Die'. Digital Spy. Retrieved June 25, 2013.
- ^Hornshaw, Phil (April 3, 2013). 'Slender: The Arrival Review: Much to Fear, Including Repetition'. GameFront. Retrieved April 3, 2013.
- ^ abGoodman, Paul (April 2, 2013). 'Escapist Review: Slender: The Arrival'. The Escapist. Retrieved April 3, 2013.
- ^Kyle Lock (March 28, 2013). 'Slender: The Arrival Review'. VVGtv. Archived from the original on June 8, 2013. Retrieved March 28, 2013.
- ^'Slender: The Arrival review – paranormal activity'. Metro. April 5, 2013. Retrieved May 23, 2013.
External links[edit]
Slender The Arrival Free Download
The Eight Pages is the second part of Slender: The Arrival. Following what could be a scream from Kate, the player must search the nearby Oakside Park for clues about Kate's whereabouts. But something else lurks in the park, watching.
Walkthrough
[edit]
You will begin this part at a random location slightly outside the park. Nearby will be a small shack, investigate the front and sides of the building for Collectibles #5 - A sign that shows 3 canoes available for rent, #6 - A pamphlet about the park, and #7 - A list of rules of the park. Continue in to the park to find 8 pages left by Kate. These pages will be stuck to 8 of 10 distinct landmarks. While searching for the pages, the entity known as Slenderman will begin to make his appearance. It is possible you will 'sense' him long before you see him. Signs that Slenderman is near include audio distortions, video anomalies, loud unexplainable noises, heavy breathing or whimpering from the character, and slight musical cues. And of course, there is the sighting of Slenderman himself.
Elongated, imposing, menacing, towering, and silent. Slenderman can appear anywhere, able to instantly teleport to any location near the player. Simply gazing into the faceless being will cause the audio and video distortions to become more and more severe, and prolonged exposure will alse become apparent as tentacles begin to emerge from Slenderman, writhing in the direciton of the player. Moments after - all will go black - and the game will end.
It may be tempting to use the sprint button to get from one page to the next in rapid succession - but in fact your stamina has an invisible meter that will falter over time. After awhile of continue sprinting, you will only be able to walk, and these effects may be magnified by Slenderman's presence. Therefore it is best to save your sprint for evading Slenderman, and also getting in and out of areas like the Visitor Center before Slenderman can trap you inside.
![The The](https://i.imgur.com/gVztq83.png)
The most important thing to note in this area is that while the park layout appears the same, the starting locations and landmarks - and which locations have one of the eight pages are completey random.
Because of the random factor, a traditional walkthrough is useless. The best chance a player can have to navigate this area and make it out with the 8 pages, is remain calm, and visualize a map as best as possible. The left side of the map contains the waters edge, while the right side has the tall grass. The middle always contains the rocky quarry with 3 exits.
Because Slender: The Arrival relies heavily on scare tactics, the area becomes increasingly difficult to navigate with the constant threat of running into Slenderman, and rushing headlong into the woods to escape him. The only remedy is to try to keep a level head, and seldom divert from the trails. Always remember where landmarks are in relation to each other, and remember which landmarks you have visited, and if they had one of the 8 pages. There are 10 landmarks - and most of them can appear in any region of the map. The two largest landmarks - The Visitor Center and the Storage Yard, will often be located on either side of the Quarry. The 10 locations are as follows
- The Park Map
- The Visitor Center
- The Portable Bathroom
- The Canoe and Tree
- The Water Tower
- The Abandoned Car
- The Tent
- The Storage Yard (Covered)
- The Watch Tower
- The Storage Yard (Uncovered)
A good method is to find an area you can indentify with (the water's edge or the tall grass) and follow the trails in a clockwise or counter clockwise manner. Once you have completed a full circle, begin again, taking the inner paths that connect to the outer paths. If Slenderman should appear, try to double back for a bit, and continue on once he has moved out of your way.
Once you have found all 8 pages, there will be a lul until the Slenderman appears behind you, causing Lauren to sprint uncontrollably - in different locations between bouts of static, before finally cutting to black, thus ending the level.
Video Walkthrough
[edit]
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Hatsune Miku x KAITO (Chapter 3)
From now on, we are not alone anymore
Whatever fate awaits us, we are ready to go on with each other's support.
Miku smiled at Kaito. 'We did really well!'
Kaito chuckled. 'You handled the higher notes better than I did.'
'Yeah? You handled the low notes better than I did.'
Kaito laughed again. 'We did really well.'
'Yeah, see? I already had it figured out!' The two shared a moment of laughter, no worries, no self-hatred, no overwhelming empathy, no crying, just joy. Pure, unadulterated happiness.
A week or so had passed since Miku's last 'attack.' Master had finished writing the song for Kaito and Miku. It was a song about the reunion of family members, called Tale of Sorrow.
'I still think it sounds like love at first sight,' Kaito commented as they walked through the computer space.
'To be honest, I agree, but we do hav